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  • Within the Walls: A Text Adventure is out!

    Posted by asatiir on April 14, 2013

    It sure took a while for Mohammad to finish this text adventure, but it is finally out!

    Check it out in “Our games” page!

    You’re lost in a dark and strange place that defies logic, what makes it worse is that you’re followed and preyed upon by unknown forces. Find your way through the catacombs of this horror text adventure as you struggle to …

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  • Within The Walls: A Text Adventure

    Posted by asatiir on April 3, 2013

    This game sure has a bit of a story, just to clarify, this text adventure has nothing to do with our main project whatsoever. Story is that this game was supposed to be a submission for GameZanga, an Arabic, regional gamejam that involves Arab game developers to sit together and make games within 4 days.

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  • graduation

    Mohammad Khoory Graduated!

    Posted by asatiir on December 3, 2012

     

    We know we haven’t been the most active bunch with our blog here, lots of things have happened and we’ve been busy with life and our game. We have a very cheerful announcement though. If you have been following us on twitter, our latest member Mohammad “9a3eedi” Khoory (programmer) recently graduated from Carlton University in Ottawa with a Bachelor’s Degree in Computer …

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  • Survey Closed (yes, that’s a thing)

    Posted by asatiir on May 14, 2012

    Thank you to all who participated in our survey, we will definitely put it in good use. We have been quiet for a while now, we just want to assure you that we are still working on our project and we have only been busy doing so.

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  • Can we all please stop worrying about “cultural Identity”?

    Posted by asatiir on April 14, 2012

    Many times whenever I tell people that we are working on making a game, their first gut reaction is to ask me or suggest that I add emirates or gulf related themes to give the game some “cultural identity of where it is made”, I don’t understand why that should be a concern more important than many other problems we face in making a game …

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  • More Minimalist Game Posters

    Posted by asatiir on April 5, 2012

     

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  • Study: Minimalist Game Covers

    Posted by asatiir on April 5, 2012

    I was hoping once we make games we’d have minimalist covers for them, I know it is a little too early for that, but I thought I’d make a few for my favorite games as practice for once Nimbusfall (our game) is ready.

    Here’s one made for, what I think is among the most …

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  • Sketch

    Posted by asatiir on March 12, 2012

    20120313-025615.jpg

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  • Bringing the Cyro’s armor to life

    Posted by asatiir on March 12, 2012

    Now that most of the on-paper work is nearly done (I still need to plan out the levels among other things), it’s about time I started working on a few frames of the playable character’s sprite, from the title you’d know his name would be Cyro. Yesterday I asked around for armor color suggestions and all I got was purple (you know who you are …

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  • Test Track

    Posted by asatiir on March 4, 2012

    We got distracted for a while due to some circumstances (and I’ll admit, Vita being one of them), but we’re still working on our game. This is a single test track that we’ll be using in the game’s soundtrack, still a work in progress.

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